About me

Hi, I’m Janice (Jiaying) Wang.

What I love...

I love that Interaction Design is at the intersection of multiple fields, allowing me to find creative ways to solve complex problems and create easy-to-use solutions that fulfill users’ needs. I love digging into human behaviors in order to design intuitive user flows, low to high-fidelity interfaces, and functional micro-interactions.

For me, the heart of UX/UI is communication and collaboration, building that connection between experience and the user.
I started my creative journey drawing landscapes and painting with watercolors, followed by years immersed in illustration and digital design. I’m a former Product Designer @Creator Now, a UI Designer @WB Games Boston, and UX/UI designer @CareerTu.


Product Designer @Creator Now
Dec 2022 – Present, Santa Monica, CA
- Developed the web and mobile Creator Now platform (an online learning experience for YouTube creators) in an agile environment.
- Collaborated cross-functionally with product managers, engineers, and marketing to shape vague concepts into clear product visions. Achieved a subscription boost of over 200% in 6 months.
- Led 20+ projects from ideation to launch, resulting in a 50% conversion rate through sign-up flow redesign.
- Utilized a user-centered approach to conduct user research and deliver high-quality Figma prototypes, meeting user feedback and stakeholder needs.

UI Design intern @
WB Games
May – Sep 2021, Remote
- Collaborated with designers, engineers, producers, and QAs to effectively communicate design concepts and validate UI/UX decisions for the mobile game "Game of Thrones: Conquest."
- Acted as the key UI designer for evolving the current design system and prototyped intuitive experiences for the new feature, Hero Collection Actions, resulting in a 20% increase in user engagement.
- Converted low-fidelity wireframes into high-fidelity mockups using Adobe XD and Photoshop.
- Delivered assets and animations and resolved UI bugs in the Unity game engine to enhance aesthetic appeal and overall user experience.

UX/UI Design intern @CareerTu.Inc
Oct – Dec 2020, Remote
- Collaborated with the PM, engineers, marketing, and the CEO, to optimize the consumer-facing CareerTu website (an eLearning platform for digital skills).
- Conducted data analysis and delivered high-quality prototypes with Sketch and InVision for diverse projects, leading to data-driven design decisions.

Teacher Assistant @ArtCenter College of Design
Sep – Dec 2019, Pasadena, CA
- Provided support to the typography professor by mentoring 15 students, offering constructive critiques, and guiding them through their typographic projects.


ArtCenter College of Design
Sep 2018 – Aug 2022, Pasadena, CA
Major: B.S. Interaction Design
Minor: Designmatters in Social Innovation
GPA: 3.782

Koenig & Bauer Sponsored Project
January 2022 – April 2022, Pasadena, CA
- Challenged by K&B to design an innovative banknote solution using Figma and Adobe Suite, integrating visuals, interactions, usabilities, and accessibilities through iterative UX/UI and graphic designs.

The Dibble Institute Sponsored Project
January 2021 – April 2021, Pasadena, CA
- Collaborated with a team of designers to research teen mental health and designed the "Me & My Emotions" website for young people to build resilience and learn skills.

Industry Knowledge

Product Design
UX/UI design
Interaction design
Visual design
User-centered research
Design Thinking
Wireframing & Prototyping
Usability Testing
iOS/Android/Web Design
Design System
2D/3D motion design

View full skillsets in my resume.


Design Tools
Adobe Suite: Photoshop, Illustrator, XD, Premiere Pro, Indesign, After Effects, Aero.
Figma, Sketch, Invision, Protopie, Unity, Webflow, Cinema 4D.

Technology Tools
HTML, CSS, JavaScript, Keynote, Microsoft Office, Pages, Runway ML.